Showing posts with label museum. Show all posts
Showing posts with label museum. Show all posts

Thursday, October 13, 2011

The Last Job

you, know. The one that goes wrong in movies, the one were people get hurt. All of this might still happen, but so far it hasn't been too bad.

in 2004 I entered a design competition to design the graphics for a designer toy, so did my wife - whom I hadn't met then. We both won and we didn't meet until years later, but that's another story. In this story, entering that competition was just another way to use graphic design, but through it I discovered the world of designer toys, I quickly decided to produce my own toy, this became the Antlor paper kits but that's also another story, because the real story is that it got me started making "customs" - existing toys you cut up, subtracted from, added to, painted and exhibited. I had a blast, I worked with techniques of my childhood, but better, wiser, faster. I learned a lot about materials and methods through this. I met many a good guy or girl and some not quite so good, as you do no matter what you do.

a few years on, I started to tire of the whole thing, during a talk with Matthias Hübner we discussed how narrow the scope of these toys is, how they're all based on cartoons, how it's a stagnant art form. I decided to quit - every now and again I'd make a custom because a friend asked. Once you quit the scene, you're fast forgotten.

I wasn't aware of it, but my creations lived a quiet, but appreciated, life on an online discussion board. Through this, I was invited to create work for the exhibition "I Am Legion - For We Are Many" and I lurked the board and the stuff people wrote put a smile of my face. "They like you." My wife said. "I think you need to do this." she said. I knew. I had to do it, but it also had to be the last job and doing a last job feels very good. The aerosols are empty, the old model kit parts are all gone and this is what's left.



There's a very pleasant interview up on Spanky Stokes

Monday, August 15, 2011

Tale of the severed head

Today I picked up a parcel from the post office, they'd sent me a letter that I had to pay some import fees - the danish postal service like their fees, this one broke down like this: Customs: 33 dkr, handling fee (that is, determining that I had to pay 33 dkr): 128 dkr VAT on handling fee: 32 dkr. A customs declaration was on the package so determining the value was not a 160 dkr job but when I saw the box, I couldn't really blame them for wanting to open it:



Despite the typo it's still a disturbing box to get your paws on, I should mention that the box was roughly head sized too. I'm not sure people who mail severed heads to people get boxes printed for them, though.

Once opened the contents were less disturbing:



More as it happens. I will be customizing vinyl again for the first time in a while, this head is a bit daunting.

Monday, July 04, 2011

Shane Brox at Den Gamle By

Let me introduce you to a man that may have turned thousands of kids to scouring the streets for trash - or what other people call trash. His name is Shane Brox and I first came across him a few years back around Christmas when I was visiting my family in Denmark. In Danish TV Mr. Brox had a show where he told stories with an eclectic mix of mismatched toys and sets + characters made using his trusty hot glue gun and found objects.



It's no surprise that I like anyone working with reclaimed materials on national TV, but this guy is good - not just with the glue gun, but with his stories too.



Now I'm living in Denmark and Shane Brox happens to have a show at Den Gamle By in Aarhus.
There are slight critiques of society in this show, little snidey remarks - mostly about paranoia - that add another layer, but also just that kind of weirdness that sits well with my brain.



According to what I've heard, he's been given free access to a huge archive of toys owned by the museum, this might not be the case, but if so, that's a major and interesting step for a museum that usually insists on historical accuracy in it's displays. (Except a few - I don't think a 1864 bakers mostly sold cake for instance.) This kind of stuff is the way to get people interested: Show them wonder, not facts. If it strikes a chord, they will look for/at facts themselves.



If you're anywhere near, I recommend this, it's one of the few little ways to get your mind blown in Aarhus.

Wednesday, September 29, 2010

hidden gems

This summer, we went to a small island off the east coast of Jutland (Denmark.)
On our way there we passed a building that caught my eye - it was an odd mix of different building styles and looked something like this:



In passing, I saw a sign that said Glud Museum. After a bit of googling I found the website and on leaving the island on our way back we decided to pay a visit, mostly because of a certain folk-arty influence that flows through our work at the moment, but also because a bit of reading had convinced me that the founder of this museum was an interesting fella - he built the strange house and produced work like this:



At various points of his life, he had been submitted to mental hospitals and he had been banned from teaching drawing to a group of students. This guy was not technically mentally ill - he was just hot-headed and had strong opinions (Anti drink, smoke, coffee, meat).

He had a great love of architecture, of crafts and of preserving buildings for the past and because of that we had the chance to see this hidden gem of a museum. I had never heard of it before, but it would leave an impression and would directly influence the building of our Signalling System: We based the colour scheme on objects seen at Glud Museum - being a non-dane Annabelle was better at noticing things I had been accustomed to all my life - it takes an outsider to notice.



We'd like to return with a secret club, we'd like to organise some event there - these things shouldn't just be for big cities. Of course the eternal problem of funding will arise, but we will see if we can figure that out.

We will also need to investigate - if this little wonder escaped our eyes for so long, what other amazing stuff is out there? There's a communication task here too - why haven't we heard of it? there's a similar, but higher profile museum a bit further north - should these cooperate? Should Glud Museum target people nearer to the other museum?