Showing posts with label story. Show all posts
Showing posts with label story. Show all posts

Tuesday, December 04, 2012

24 gifts for you!

Over at the website of a secret club we're throwing a little gift your way every day until Christmas eve. Previous days' gifts will not be available, so you best check in 24 times if you want them all.



So far we've given away the crown of King Winter, some delicious gift wrap, a magical landscape and today you'll get a classic collage challenge, unless you read this tomorrow...

Thursday, July 14, 2011

stadig et par pladser til Skovens Ånder

Der er stadig et par pladser til vores "Skovens Ånder" eventyr på lørdag.
AOA har et lille stykke om det her.


De rå masker er landet fra trykkeriet og siden billedet blev taget er de blevet maskificeret.
The raw masks have arrived from the printers and since the taking of this picture, they have been maskified further."

Monday, July 04, 2011

Shane Brox at Den Gamle By

Let me introduce you to a man that may have turned thousands of kids to scouring the streets for trash - or what other people call trash. His name is Shane Brox and I first came across him a few years back around Christmas when I was visiting my family in Denmark. In Danish TV Mr. Brox had a show where he told stories with an eclectic mix of mismatched toys and sets + characters made using his trusty hot glue gun and found objects.



It's no surprise that I like anyone working with reclaimed materials on national TV, but this guy is good - not just with the glue gun, but with his stories too.



Now I'm living in Denmark and Shane Brox happens to have a show at Den Gamle By in Aarhus.
There are slight critiques of society in this show, little snidey remarks - mostly about paranoia - that add another layer, but also just that kind of weirdness that sits well with my brain.



According to what I've heard, he's been given free access to a huge archive of toys owned by the museum, this might not be the case, but if so, that's a major and interesting step for a museum that usually insists on historical accuracy in it's displays. (Except a few - I don't think a 1864 bakers mostly sold cake for instance.) This kind of stuff is the way to get people interested: Show them wonder, not facts. If it strikes a chord, they will look for/at facts themselves.



If you're anywhere near, I recommend this, it's one of the few little ways to get your mind blown in Aarhus.

Wednesday, April 20, 2011

a secret clubhouse pop up/et hemmeligt klubhus pop up


It's with great joy I can announce that a secret club have its very own popup (work)shop in Aarhus, Denmark in June. We'll be playing games, building things and telling stories and when I say "we" I mean both you and us.
Spread the word, more info on schhh.org

Det er min udsøgte og håndplukkede glæde at fortælle at en hemmelig klub har sin helt egen popup (work)shop i Aarhus i juni. Vi vil lege lege, bygge ting og fortælle historier og med "vi" mener jeg både jer og os.
Spred ordet, der er flere oplysninger på schhh.org

Tuesday, April 19, 2011

A Storm in your Hand

Things are really slow here as you may have noticed - due to a certain little fella arriving with winter, but now spring is here and it's high time I got to work. Most of the work at the moment is for a secret club as that is what I enjoy mostly at the moment for a couple of reasons. Firstly, it feels good to be part of a collective, to rid myself of "my" personallity and don the gelled personallity of a secret club. It also feels good to design in a way where I haven't got the full control, where I am not meant to have the answers, but instead we must find them together, but lastly - and probably most importantly - it pushes the work in new directions, and the method of working in new directions.

Well, enough soul searching, on to the work.
We recently designed a whirligig for the children's at and science magazine OKIDO and it ended up like this



The vigilant reader will notice some conceptual recycling from an old collage:



but it was a long way to get to that - first thoughts were on a tornado tearing up a house Wizard of Oz/Twister style, we also thought of wind gods and cloud surfers but in the end, we created our own little story of ships that are fish and the weather being considered "good" or "bad". A mostly did the illustration and I made the mechanism work and squeezed it all in to on page in the mag.



it's been a fun little project, making a a paper mechanism that actually worked. I am aware that we may have overcomplicated things - kids will need help form their parents to build this, but designing a piece of communication that takes collaboration to use is very close to what we're all about.

Now, go buy OKIDO and support their and our mission to make this place magic.



I'll be back soon with exciting news for those living in or visiting Aarhus...
//EARTH ASTRONAUT OUT

Wednesday, November 24, 2010

luddite web design

This post could be seen as a shameless plug of the new website of a secret club



But it's also an exploration of an idea born from a mistake: When I made the first in incarnation of the website, it was merely a splash, but I wanted a minimum of content so I added a pdf paper kit that you could download, but made a typo thereby creating a broken link, A secret club is about play and creativity, so this broken link became a riddle and I warmed to the idea of designing in this "wrong" way - you could easily figure out that "downolads" would mean "downloads", in fact, you might go one further and have a peak inside the "downloads" folder - you could add content here that would only be accessible to curious souls.

The idea of designing riddles that were based on very basic functions in the browser instead of clever flash could easily be expanded, URLs would not be clickable, you'd have to type them in, you could have QR codes that directed your mobile device to a site with instructions for you to type into your computer's browser - leading somewhere not accessible by smartphone, you could have text the same colour as the background, you could have several windows that would have to be placed next to each other in order to make sense. This would make the web more manuel, it would be walking by asking directions instead of by sat nav. It would be going to the library instead of googling. Not that I don't like sat nav or google, in the same way I don't dislike beer, I just like to drink other things every now and again.



When I designed the story for a secret club I thought I'd use these tricks, but it didn't fit in. The story is a fighting fantasy style mini-adventure that had been tested on Twitter and it involved you embracing a setting where you walked around a flat. Adding difficult luddite navigation would take you out of the fantasy, there are still some hidden features and harder to work out tricks, but they all fit within the concept of the story.



Furthermore, I was worried about the user, whether he/she/it would be able to figure it out and that's the really dangerous bit, something in me wanted to make this accessible to everybody, cater to the lowest denominator and that is a horrible thing. If we are are so obsessed with things having to be easy, we are going to be spoiled, if you're spoiled, you get lazy and ultimately you'll forget how to solve problems.

Saturday, October 23, 2010

A New Haunt
31st October, 2pm-6pm, Watling St. near St. Paul's Cathedral



Regular readers of this highly irregular blog may remember when I briefly mentioned taking "Fighting Fantasy" storytelling to the streets - this is now happening.


image of the flyer - see it at the website for a secret club

For The House of Fairy Tales a secret club has developed a ghost story. The original brief said "treasure hunt" but this was the perfect opportunity to play around with the format and this one also offered the chance to include a progressional making-experience - participants are basically applying for a Permission to Haunt and must go on a quest to learn the necessary skills and to fill out their application form.


some of the stubs, forms, appendices and marks applicants will meet

The format is a story - participants are presented by a series of texts, but because we're mainly dealing with children and want this to evolve throughout the day, some passages are played by actors and "readers". Kid (of all ages) who play are informed that they take part in a story, they have a couple of choices that exclude some activities and I think that this will be interesting to observe. I still want to explore this method of delivery further and am thinking of a time-limited run in that format.

It is great to finally have formalised these activities as a secret club and we are going to throw a lot of things at you in 2011. We have learned a lot from our collaborations with The House of Fairy Tales and we share their idea of teaching things that schools tend not to value.

Thursday, September 23, 2010

rejected proposal: The Sign Bearer
or
Help fund our The Sign Bearer

earlier this summer, Annabelle Hartmann and I pitched a "sculpture" to Sculpture by the Sea in Århus and a few days ago we received an email saying that they had rejected it, now - this is not one of those bitter rants-posts. It's fine, it was a long shot and what we wanted to do wasn't really that arty.


examnination of combined signal - oh and the head of a fish.

Questions
You see, what we proposed was a re-think of the signalling system we made with The House of Fairy Tales: The purpose was different - where normal systems at sea give answers, facts - our system would ask questions, instilling a longing in people, a longing for adventure and everything but the mundane. It would also hint at a story about one exciting soul; the ever absent operator of The Sign Bearer.

Oh, by the way, it would have looked a bit like this:


It would be the tallest structure we'd ever built, we'd work with unknown (to us) techniques, but we knew that we could pull this off, but not how - now our problem is a different one:
How do we get to ask people these questions we wanted to ask them?
One very obvious solution is to do it anyway - we'd probably get in trouble for erecting a seven meter structure amidst "real" art and this version would require a crane, logs, a warehouse and several hard-hats so we will have to re-work again and make a much more hidden and subversive system with much smaller questions - whispering rather than shouting - which I am looking forward to.

Funding
With our rejection, funding vanished too so in order to do this, we will either have to do it on the cheap or raise money or a combination of both.

Therefore we will try to sell the model - everything we make from it will go into making The Sign Bearer. We will see if we can find other sources, but first off, we're ready to part with this

Offers welcome, big or small. Otherwise, you'll see it on ebay soon.


Also ready to leasve us is our Thames Festival signal system - with 6 two-sided signals and a Skull and Crossbones double signal. it's 2.7m tall and comes with ground spikes. Assembly required. Pickup only. Ebay Auction here.

Friday, August 20, 2010

Tweeting Fantasy

Over the summer, I've been thinking about games and the current sketchbook is slowly filling up with ideas for playing and what games can be used for.



One of them started when I saw this splash on an issue of WIRED and ultimately was disappointed by it. In the mag, however, they did use the good old Fighting Fantasy system that really, really, REALLY rocked my world when I was a kid, so based on my own flat, I created a mini story in the sketch book as a test. Developing it, I thought of how this could be used to reverse the ARG thinking - they usually import a fictional world into the real world in order to connect you to a videogame, film, TV-show or whatever - my test had small bits of information about reality imported into the fiction.



I thought of the potential of this way of telling stories and there are some pretty decent things you can do with it - these will be revealed when they happen, but one that sprung to mind was:



I wanted to have the same sense of leafing through the book (or some of it) so I decided to ask a bunch of twitterers to join in and each host a segment of the story, leading them on to the next - At this point I was thinking about how the story could be used as marketing - how this could work as a way to get your target audience to visit certain places - obviously, this system can be linked to facebook pages, blogs, flickr accounts, websites for a more versatile system, I used Twitter because Twitter is flux - the story would be gone within an hour, or at least very difficult to find (I could have used hashtags if I wanted it to linger on.)



At a set time, my fellow storytellers and I tweeted first message, directing readers to the start, then a part of the story.



Marketing-wise, this generated very few new followers for the participants - I got a few, but mainly for the hype before the actual event, what it did was to tie the participants closer together, people checked out each others IDs, but non-participants reading the story did not, they focused on the story - probably also because of the Twitter pace - the fear of loosing something.

As for the storytelling in the twitter format, it works with certain kinds of stories, amnesia-stories are good, where you don't need any background, where you figure out snippets along the way. The system is very fragile - you're in trouble if one person forgets to tweet, so in order to make it work, I had created numerous IDs so I could re-route the story if that happened.

I'd like to thank my fellow storytellers: @sewkate, @tikaro, @nick_fu, @equisgarcia, @nerdmeritbadges, @ET_lives, @steveBussDK, @drhypercube, @p8tch, @guerilladrivein and @thisisnevermore

Prepare for "Running Fantasy"...