The Last Job
you, know. The one that goes wrong in movies, the one were people get hurt. All of this might still happen, but so far it hasn't been too bad.
in 2004 I entered a design competition to design the graphics for a designer toy, so did my wife - whom I hadn't met then. We both won and we didn't meet until years later, but that's another story. In this story, entering that competition was just another way to use graphic design, but through it I discovered the world of designer toys, I quickly decided to produce my own toy, this became the Antlor paper kits but that's also another story, because the real story is that it got me started making "customs" - existing toys you cut up, subtracted from, added to, painted and exhibited. I had a blast, I worked with techniques of my childhood, but better, wiser, faster. I learned a lot about materials and methods through this. I met many a good guy or girl and some not quite so good, as you do no matter what you do.
a few years on, I started to tire of the whole thing, during a talk with Matthias Hübner we discussed how narrow the scope of these toys is, how they're all based on cartoons, how it's a stagnant art form. I decided to quit - every now and again I'd make a custom because a friend asked. Once you quit the scene, you're fast forgotten.
I wasn't aware of it, but my creations lived a quiet, but appreciated, life on an online discussion board. Through this, I was invited to create work for the exhibition "I Am Legion - For We Are Many" and I lurked the board and the stuff people wrote put a smile of my face. "They like you." My wife said. "I think you need to do this." she said. I knew. I had to do it, but it also had to be the last job and doing a last job feels very good. The aerosols are empty, the old model kit parts are all gone and this is what's left.
There's a very pleasant interview up on Spanky Stokes