Showing posts with label play. Show all posts
Showing posts with label play. Show all posts

Monday, May 28, 2012

This may all be happening in Aarhus, Denmark 2nd June. Sign up for newsmail at a secret club or go to our facebook page for more. It's soon time to play again. Sponsored by Hama Supported by Børnekulturhuset

Monday, March 05, 2012

Robots, Aliens and Rocketships


Posterdesign by the fabulous Annabelle Nielsen


We're ramping up for a space and science fiction themed event at a 101-year old observatory in Aarhus, Denmark.


More info here

Friday, January 20, 2012

Stykker af Stumper - Pieces of Bits

The first Denmark-based workshop for a secret club of the year is a mere week and two days away and I'm very, very proud of this one. We are presenting a miniature programme of films at a cinema to fuel imagination before playing. The programme consists of a surprise short by the Quay Brothers, followed by Terry Gilliam's The Imaginarium of Doctor Parnassus - links to trailer, tickets and info on a secret club's website.


Image from schhh.org

When the house lights go up, our Automatic Collage Material Vending Machine will be purring like a kitten and ready to provide the punters with everything they need to make a collage of unimaginable beauty and cleverness.

If you're in Aarhus, and want to spend a Sunday morning like it's meant to be spent, buy your tickets here.

This one is more for the grown-ups as the films are, but if any kids want to drop in at around 12.30-1.00PM when the film is over, we're not known to stop you.

Thursday, October 13, 2011

The Last Job

you, know. The one that goes wrong in movies, the one were people get hurt. All of this might still happen, but so far it hasn't been too bad.

in 2004 I entered a design competition to design the graphics for a designer toy, so did my wife - whom I hadn't met then. We both won and we didn't meet until years later, but that's another story. In this story, entering that competition was just another way to use graphic design, but through it I discovered the world of designer toys, I quickly decided to produce my own toy, this became the Antlor paper kits but that's also another story, because the real story is that it got me started making "customs" - existing toys you cut up, subtracted from, added to, painted and exhibited. I had a blast, I worked with techniques of my childhood, but better, wiser, faster. I learned a lot about materials and methods through this. I met many a good guy or girl and some not quite so good, as you do no matter what you do.

a few years on, I started to tire of the whole thing, during a talk with Matthias Hübner we discussed how narrow the scope of these toys is, how they're all based on cartoons, how it's a stagnant art form. I decided to quit - every now and again I'd make a custom because a friend asked. Once you quit the scene, you're fast forgotten.

I wasn't aware of it, but my creations lived a quiet, but appreciated, life on an online discussion board. Through this, I was invited to create work for the exhibition "I Am Legion - For We Are Many" and I lurked the board and the stuff people wrote put a smile of my face. "They like you." My wife said. "I think you need to do this." she said. I knew. I had to do it, but it also had to be the last job and doing a last job feels very good. The aerosols are empty, the old model kit parts are all gone and this is what's left.



There's a very pleasant interview up on Spanky Stokes

Thursday, July 14, 2011

stadig et par pladser til Skovens Ånder

Der er stadig et par pladser til vores "Skovens Ånder" eventyr på lørdag.
AOA har et lille stykke om det her.


De rå masker er landet fra trykkeriet og siden billedet blev taget er de blevet maskificeret.
The raw masks have arrived from the printers and since the taking of this picture, they have been maskified further."

Wednesday, April 20, 2011

a secret clubhouse pop up/et hemmeligt klubhus pop up


It's with great joy I can announce that a secret club have its very own popup (work)shop in Aarhus, Denmark in June. We'll be playing games, building things and telling stories and when I say "we" I mean both you and us.
Spread the word, more info on schhh.org

Det er min udsøgte og håndplukkede glæde at fortælle at en hemmelig klub har sin helt egen popup (work)shop i Aarhus i juni. Vi vil lege lege, bygge ting og fortælle historier og med "vi" mener jeg både jer og os.
Spred ordet, der er flere oplysninger på schhh.org

Tuesday, April 19, 2011

A Storm in your Hand

Things are really slow here as you may have noticed - due to a certain little fella arriving with winter, but now spring is here and it's high time I got to work. Most of the work at the moment is for a secret club as that is what I enjoy mostly at the moment for a couple of reasons. Firstly, it feels good to be part of a collective, to rid myself of "my" personallity and don the gelled personallity of a secret club. It also feels good to design in a way where I haven't got the full control, where I am not meant to have the answers, but instead we must find them together, but lastly - and probably most importantly - it pushes the work in new directions, and the method of working in new directions.

Well, enough soul searching, on to the work.
We recently designed a whirligig for the children's at and science magazine OKIDO and it ended up like this



The vigilant reader will notice some conceptual recycling from an old collage:



but it was a long way to get to that - first thoughts were on a tornado tearing up a house Wizard of Oz/Twister style, we also thought of wind gods and cloud surfers but in the end, we created our own little story of ships that are fish and the weather being considered "good" or "bad". A mostly did the illustration and I made the mechanism work and squeezed it all in to on page in the mag.



it's been a fun little project, making a a paper mechanism that actually worked. I am aware that we may have overcomplicated things - kids will need help form their parents to build this, but designing a piece of communication that takes collaboration to use is very close to what we're all about.

Now, go buy OKIDO and support their and our mission to make this place magic.



I'll be back soon with exciting news for those living in or visiting Aarhus...
//EARTH ASTRONAUT OUT

Tuesday, January 18, 2011

designing the other way round



After having created an interactive cover for the printing magazine AGI we had a half-page ad to play around with and decided to use it to promote a secret club, so it seemed interaction was, once again, key as we wanted the ad to be half about us and half us, if that makes sense - we wanted to advertise without stepping out of the creative realm we were advertising, so interaction it was. being pressed for time, we looked to the advent calendar we had made in December for recyclable ideas and we chose to revisit the most minimal of animations: The Thaumatrope.


a minimal bit of planning of format and communication.


Annabelle's sketches for the Thaumatrope.

What would make sense would be to have the illustrator design the image for the 'trope and the the designer do the ad, and that was how we started, but what made this design process interesting was that after initial sketches, we swapped.


Kenn baring his chest to create the thaumatrope.

Not only did we swap roles, we also pretty much swapped the order you usually make these things in, starting a rough layout in Illustrator (of course initial ideas had happened in the sketchbook) before creating the artwork for the ad as a collage, building the ad as an oversized object.


Kenn's initial Illustrator sketch next to Annabelle's finished artwork.

This is obviously a time consuming way to work, but not massively slower and the exercise of swapping thing around benefitted the ad immensely, looking through an issue of the magazine, this will surely stand out, although this is very much an attempt to promote the work we do and ultimately to get more work, we decided not to put our name on the ad. Working under the name a secret club obviously makes that decision easier, but our experience with memory work also suggests that although fewer people who will have looked at the ad will know our name, the ones that have checked out the website following the ad will have a much clearer memory of us - spoon-feeding is not good for your memory, exploration is. Furthermore, this effectively filters out the less passionate and curious members of our target audience, the ones that wouldn't be interested in working with us anyway.



See the finished ad and make the thaumatrope here. (pdf)

Friday, January 07, 2011


(the above means "keshi gumo")

As so many things do, this started by chance. I'm still not quite sure how, but I think I was researching British folklore and was reading a wikipedia page on Herne the Hunter - I think possibly to see if Herne Hill was connected to the myth in any way. What happened was, all the way down in "Other references" I saw the words:

Herne the Hunter is Monster in My Pocket #59.

I figured it must be the original Pokémon as I remember that being a Japanese abbreviation for Pocket Monster (I love this way of shortening double words) and clicked the link.

What I found was not Pokémon.



What I find is a toy range I didn't know but that echoes my childhood, it's an impressive and bizarrely ecletic range of mythical monsters from Greek, Norse, Russian, English, you name it myth and lore. (And some gods which proved somewhat controversial.) This is possibly one of the best educational toys I have ever seen - My brain is filled with odd bits of knowledge and this was the way I gained it - or one of the ways. I saw and played with something cool, and then wanted to find out more about it. School teachers didn't understand, they would be dismissive of knowledge of Baba Yaga gained at the toy shop - I knew that president Ulysses S Grant was a general in the civil war, not because of history lessons, but because of FineScale Modeler

I'm fascinated by these simple Keshi toys, there's no articulation, the early ones have no paint job, they are small, they are numerous and some of them are just ridiculously, insane crazy concepts - especially the series of figures called M.U.S.C.L.E. (Millions of Unusual Small Creatures Lurking Everywhere). These were based on the Japanese line Kinkeshi and feature wrestlers, but not as we know them, there's one made of tires, there's one made of tiles, there are spinning tops, walkmen-men and bodyless heads, there's a Rubricks cube one and a spring one and something between a sneaker and an alligator - like I said - crazy stuff. (I am waiting for a small bunch of these, so no photos yet, here's a pic from the ebay auction I won, courtesy of ebay seller cisavtr.)



Keshi figures, as they are called, originate in Japan and they make me think of Netsuke - The V&A has a beautiful Netsuke collection if you're ever near London and even though these cheep, mass produced rubbery plastic toys are far from netsuke in craftsmanship, there is still similarities and I see keshi as miniature sculpture. I like the iconic qualities of some of the Monster in my Pocket figures and the shear ingenuity of the M.U.S.C.L.E. figures is mind blowing.

New keshi are still being produced and out shopping I found Gormiti and bought one. (The one on the far right in the picture.) I'm very precious about my childhood and in my unfortunate, but usual way I thought that these were going to suck, NOBODY dares to be that kind of Sneaker/Alligator, man made entirely out of tires crazy in mainstream toys, i thought, all this goes through focus groups and play tests and has to pass grown up who, when you'd show them your new Amanaman figure will tell you he looks horrible or doesn't make sense. I am happy to say I was wrong. The Gormiti figures are (sort of) based on the elements. Fire is Lava, there's a Forest element and some of these designs, especially the forest ones are almost as crazy as the ones from the olden days, there's a guy made of rotting leaves, there's a tree trunk fella and so on.

Of course, these new ones lack the charm of very simple production methods, they are glued together by several parts and they have paint jobs, but they are still interesting. The figure I bought had two small metal pins under one foot and if you place him in a sacred temple playset, he will apparently speak. (It begs to be taken apart.)

There's a gaming element to these figures too and that is something that I'll explore further soon as that could prove to be every bit as educational as Monster in My Pocket.

Wednesday, November 24, 2010

luddite web design

This post could be seen as a shameless plug of the new website of a secret club



But it's also an exploration of an idea born from a mistake: When I made the first in incarnation of the website, it was merely a splash, but I wanted a minimum of content so I added a pdf paper kit that you could download, but made a typo thereby creating a broken link, A secret club is about play and creativity, so this broken link became a riddle and I warmed to the idea of designing in this "wrong" way - you could easily figure out that "downolads" would mean "downloads", in fact, you might go one further and have a peak inside the "downloads" folder - you could add content here that would only be accessible to curious souls.

The idea of designing riddles that were based on very basic functions in the browser instead of clever flash could easily be expanded, URLs would not be clickable, you'd have to type them in, you could have QR codes that directed your mobile device to a site with instructions for you to type into your computer's browser - leading somewhere not accessible by smartphone, you could have text the same colour as the background, you could have several windows that would have to be placed next to each other in order to make sense. This would make the web more manuel, it would be walking by asking directions instead of by sat nav. It would be going to the library instead of googling. Not that I don't like sat nav or google, in the same way I don't dislike beer, I just like to drink other things every now and again.



When I designed the story for a secret club I thought I'd use these tricks, but it didn't fit in. The story is a fighting fantasy style mini-adventure that had been tested on Twitter and it involved you embracing a setting where you walked around a flat. Adding difficult luddite navigation would take you out of the fantasy, there are still some hidden features and harder to work out tricks, but they all fit within the concept of the story.



Furthermore, I was worried about the user, whether he/she/it would be able to figure it out and that's the really dangerous bit, something in me wanted to make this accessible to everybody, cater to the lowest denominator and that is a horrible thing. If we are are so obsessed with things having to be easy, we are going to be spoiled, if you're spoiled, you get lazy and ultimately you'll forget how to solve problems.

Tuesday, September 07, 2010

claim your prize you green skinned sea maiden!

As summer is ending, there'll be one final chance to play with us in London at The Mayor's Thames Festival which is on 11th and 12th September. We will be there as part of The House of Fairy Tales' Waterwheel project.

Our little game will be about signals and curses and tattoos, and while we don't want to give too much away here, we can show you a few pictures of us making it.


the shape of cursed signals to come


Annabelle's colour work


The above two combined...


Some structure being painted

We haven't yet the exact times that this game will run, but stay tuned.
We worked with two South East London primary schools on this, basing the work on drawings and exercises they did, you will probably also meet these amazing mariners if you visit us.

Prepare to get your sea-signal legs.

Friday, August 20, 2010

Tweeting Fantasy

Over the summer, I've been thinking about games and the current sketchbook is slowly filling up with ideas for playing and what games can be used for.



One of them started when I saw this splash on an issue of WIRED and ultimately was disappointed by it. In the mag, however, they did use the good old Fighting Fantasy system that really, really, REALLY rocked my world when I was a kid, so based on my own flat, I created a mini story in the sketch book as a test. Developing it, I thought of how this could be used to reverse the ARG thinking - they usually import a fictional world into the real world in order to connect you to a videogame, film, TV-show or whatever - my test had small bits of information about reality imported into the fiction.



I thought of the potential of this way of telling stories and there are some pretty decent things you can do with it - these will be revealed when they happen, but one that sprung to mind was:



I wanted to have the same sense of leafing through the book (or some of it) so I decided to ask a bunch of twitterers to join in and each host a segment of the story, leading them on to the next - At this point I was thinking about how the story could be used as marketing - how this could work as a way to get your target audience to visit certain places - obviously, this system can be linked to facebook pages, blogs, flickr accounts, websites for a more versatile system, I used Twitter because Twitter is flux - the story would be gone within an hour, or at least very difficult to find (I could have used hashtags if I wanted it to linger on.)



At a set time, my fellow storytellers and I tweeted first message, directing readers to the start, then a part of the story.



Marketing-wise, this generated very few new followers for the participants - I got a few, but mainly for the hype before the actual event, what it did was to tie the participants closer together, people checked out each others IDs, but non-participants reading the story did not, they focused on the story - probably also because of the Twitter pace - the fear of loosing something.

As for the storytelling in the twitter format, it works with certain kinds of stories, amnesia-stories are good, where you don't need any background, where you figure out snippets along the way. The system is very fragile - you're in trouble if one person forgets to tweet, so in order to make it work, I had created numerous IDs so I could re-route the story if that happened.

I'd like to thank my fellow storytellers: @sewkate, @tikaro, @nick_fu, @equisgarcia, @nerdmeritbadges, @ET_lives, @steveBussDK, @drhypercube, @p8tch, @guerilladrivein and @thisisnevermore

Prepare for "Running Fantasy"...